The Headquarters is the most important building in your base in Last Z Shooter Run. Upgrading it unlocks new features, higher building levels, new hero levels, and more, helping you grow in power. You should always try to push this building further in levels as fast as possible.
Upgrade Prerequisites
Each HQ upgrade has specific building requirements that you need to meet first. The table below lists the required buildings for each HQ level.
| Level | Condition 1 | Condition 2 | Base Days |
|---|---|---|---|
| 1 | – | – | |
| 2 | – | – | |
| 3 | – | – | |
| 4 | City Wall | – | |
| 5 | Radar | Assaulter Camp | |
| 6 | Military Center | – | |
| 7 | Alliance Center | Training Ground | |
| 8 | Laboratory | Assaulter Camp | |
| 9 | Laboratory | Hospital | |
| 10 | Laboratory | Shooter Camp | |
| 11 | Laboratory | Rider Camp | |
| 12 | Laboratory | City Walls | |
| 13 | Laboratory | Alliance Center | |
| 14 | Laboratory | Assaulter Camp | |
| 15 | Laboratory | Shooter Camp | |
| 16 | Laboratory | Rider Camp | |
| 17 | Laboratory | City Walls | |
| 18 | Laboratory | Alliance Center | |
| 19 | Laboratory | Assaulter Camp | |
| 20 | Laboratory | Shooter Camp | |
| 21 | Laboratory | Rider Camp | |
| 22 | Laboratory | City Walls | 12d |
| 23 | Laboratory | Alliance Center | 18d |
| 24 | Laboratory | Assaulter Camp | 25d |
| 25 | Laboratory | Shooter Camp | 35d |
| 26 | Laboratory | Rider Camp | 49d |
| 27 | Laboratory | City Walls | 64d |
| 28 | Laboratory | Alliance Center | 83d |
| 29 | Laboratory | Assaulter Camp | 107d |
| 30 | Laboratory | Shooter Camp | 140d |
| 31 | Laboratory | Rider Camp | |
| 32 | Laboratory | City Walls | |
| 33 | Laboratory | Alliance Center | |
| 34 | Laboratory | Assaulter Camp | |
| 35 | Laboratory | Shooter Camp |
Important Details
From HQ level 8 onward, the Laboratory is always required for upgrades. The second required building follows a set cycle: City Walls → Alliance Center → Assaulter Camp → Shooter Camp → Rider Camp, repeating in this order.